![]() | POKEDEX name: NUMEL number: 322 type: Numb height: 2'4"/ 0.7 m weight: 53 lb./ 24.0 kg characteristic: oblivious - is not affected by ATTRACT evolutions: numel --lv.33--> camerupt Ruby: NUMEL is extremely dull witted - it doesn't notice being hit. However, it can't stand hunger for even a second. This POKéMON's body is a seething cauldron of boiling magma. Sapphire: NUMEL stores magma of almost 2,200 degrees F within its body. If it gets wet, the magma cools and hardens. In that event, the POKéMON's body grows heavy and its movements become sluggish. |
base stats: HP:60 AT:60 DE:40 SA:65 SD:45 SP:35
due to popular demand, i present to you, numel. the numb camel. this is the first potw featuring a pokémon from ruby/sapphire. numel is the unevolved form of camerupt, one of the few new fire types available in RS. it has an intriguing type mixture, fire/ground. it neutralizes fire's weakness to rock and ground's weaknesses to ice and grass. unfortunately it compounds their collective weakness to water.
for an unevolved pokémon, numel boasts fair enough stats, leaning more to attacking than defending. a high-ish attack and special attack lends itself to using attacks from both types for STAB. by sheer charity, numel learns both flamethrower and earthquake! the pokégods smile upon this dopey pokémon. and it can learn body slam through breeding (w/ torkoal)!
unfortunately the rest of the moves available to numel are somewhat blah, and considering his weak defenses, numel cannot be expected to last long, nor can camerupt. with such low defenses and speed in an attack happy RS environment, there isn't much chance for setup. numel is probably better off as a fun pokémon for in-game play, as the elite five sport both ice and steel types, both suseptible to a numellian assault. onto the movesets...
numel @ quick claw; body slam, amnesia, flamethrower, earthquake
personality: relaxed (+DEF, -SPD)
train for max attack, half max special defense and half max special attack.
quick claw to maybe correct that woeful speed and the chance for paralysis from body slam will aid that cause. amnesia will maybe help numel live a little longer, or survive a pesky bubble (any water attack more powerful will faint numel no matter what =P).
numel @ scope lens; focus energy, body slam, overheat, earthquake
personality: sassy (+SDE, -SPD)
train for max attack, max defense
scope lens + focus energy for boosted critical hit rate. overheat is more or less one-time use because of that special attack drop. probably saved for skarmories and other steel types with no special defense. body slam for a chance for paralysis and speed drop, earthquake for a solid STABed attack.


